A small, distributed team keeping software delivery boring — in the good way.
FluxPoint256 started as an internal tool for keeping build artifacts in sync across a growing set of regional servers — the kind of problem that's invisible until an origin falls over during a launch.
We spun it out because the same problem shows up everywhere: teams shipping software to machines they don't control, over networks they don't own, and every extra hop is a place things can go wrong.
The team is small and distributed across Europe, on-call for the network the same way we'd want a vendor to be on-call for us. We keep the product boring on purpose — the fewer surprises during a deploy, the better we're doing our job.
A small team means fewer handoffs between the person who built a feature and the person who answers for it at 3am.
The best infrastructure is the kind nobody thinks about. We measure success by how rarely we come up in a postmortem.
The team works the way the network does — no single point that everything routes through.